If they make an MG it is no problem you can throw an incendiary grenade which completely disables their cover (such as buildings) while British grenades can be easily avoided by simply coming out of the building and going back inside.ĥ. Here is the easy tip: If your enemy is British and you are OKW always start with 2 Stormpioneer and 2 volks and see it for yoruself nothing can stop them because IS is useless in close range. British Infantry Section fails to win any sort of combat against OKW stormpioneers. Why? Because it is the only faction that you can easily move your fast tanks like Luchs in the belly of their army without being worried if they get an engine damage or something.Ĥ. British faction is the only faction which has several issues facing early tanks such as Luchs + Flame halftruck and later on Ostwinds and any other fast anti infantry tank. All factions have AT abilities from their main combat infantry (eg, Volks + Grens + Cons + Riflemen) except British (Not talking about paid AT Boys doctrine)ģ. All factions in the game are equipped by a disabling AT ability such as AT nade + Fausts + Rifle AT nade but not British faction (Not talking about paid AT Boys doctrine)Ģ. ![]() ![]() CoH2 is a fail game compared to any other RTS in the market due to several issues and very amateur design team behind this game and here is why amateur:ġ. I play all factions and when I am playing OKW and face British or Americans it is like a dream for me, because OKW can instantly rape Brits early game and same about Americans but a bit harder.īrits are the weakest faction in the game (I know USA is but wait for proof) and here is why: ![]() People who are being faction fan boy post topics like this.
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